At the end of our last campaign the DM’s (myself included) struggled sometimes to capture the interest of all the adventurers.
Gold, glory and prestige being the main focuses.
Sven introduced the Dragon and the Demon towards the end of that campaign as possible adventure hooks for the party.
With the introduction of a new party, I/Vogir took that end mission on board.
‘Death to tyranny and death to the dragon!’
After six levels I’m still wondering what’s motivating the others.
We, as a party, need something to tie us together.
A unifying mission.
A common purpose.
Showing posts with label roleplay. Show all posts
Showing posts with label roleplay. Show all posts
Friday, March 18, 2011
Wednesday, March 9, 2011
Inter Arma Enim Silent Leges
Those of you who want to take up the offered hospitality of William Indigo follow him to his townhouse. It is a small, but decent looking two-story building in, what appears to be, a better area of the town. The patrolling guards treat you with a certain measure of respect, and your reach the house without any incident. Those of you, who did not want to join are given the address of Mr. Indigo and are send on their way, but told that they might join later, if they wish so.
Once you arrive William ushers you into his living room, offers you refreshments and lights the fireplace. He has arrange some chairs in a circle around the warming timbers, and you eat and drink well. After you have settled down he turns to you and says: “Maybe we should have a little chat to offer you some perspective on this whole situation? And rest assured, your words here will not leave this room.” As he talks he makes a gesture with his pen, as if drawing a large circle around the heavy armchairs you are sitting in, and you see how runes inscribed on the chairs’ armrests emit a weak glow.
(Disclaimer: This is a DM approve role-playing situation. Your words and actions can both lead to valuable information, or actual changes in the world, or the disposition of people and factions towards you. Please also try to use first person speech, and try to stay in character. Please refrain from meta-discussion)
Once you arrive William ushers you into his living room, offers you refreshments and lights the fireplace. He has arrange some chairs in a circle around the warming timbers, and you eat and drink well. After you have settled down he turns to you and says: “Maybe we should have a little chat to offer you some perspective on this whole situation? And rest assured, your words here will not leave this room.” As he talks he makes a gesture with his pen, as if drawing a large circle around the heavy armchairs you are sitting in, and you see how runes inscribed on the chairs’ armrests emit a weak glow.
(Disclaimer: This is a DM approve role-playing situation. Your words and actions can both lead to valuable information, or actual changes in the world, or the disposition of people and factions towards you. Please also try to use first person speech, and try to stay in character. Please refrain from meta-discussion)
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