Once back in Highmarsh, and having returned all the children safely, the party decide to reward themselves the only way adventurers know how: by blowing their gains on wine and wenches. Ghanash and Argent quaff ale by the barrel and argue heatedly about the demise of the Dragonborn empire, Bayern, Zahig and Vogir glug down their froth-topped pints and discuss the relative merits and dismerits of hooking up with such monstrous allies, and Daelagor does what Daelagor does best - he watches from the shadows.
For the first few days, word circulates Highmarsh of the adventurers' success and they enjoy a brief respite from the stigmatism traditionally faced by the non-humans and those who seem to sympahise with them. All good things must come to an end, however, and soon the locals become less receptive of the brash members of the party - lodgings are harder to come by and the whores less welcoming. The party realise it may soon be time to move on again.
Parle Cranewing, local historian and academic, realises this also and lures the party to meet him with the promise of an interesting, exciting, and lucrative job offer. Once all are seated comfortably in his study, Parle opens a large leatherbound volume and begins to relate a history of the Nerathi empire - fallen long before even the dragon had forced his will upon the world...
In the fog of hangover very few details of Parle's story stick, but the main picture remains clear enough - copper domed cathedrals and golden spired towers, unparalleled works of art, riches and wealth beyond measure.
Sharply closing the book with a 'snap' which rouses the party from their collective daydream, Parle smiles. "I suppose you'd like to know what any of this has to do with the job then..?"
*Roleplay from here... Would you like to know why Parle asked to see you...?*
*Ask him some questions - in character.*