Thursday, December 15, 2011

It ain't heavy, it's my backpack

Can anyone shed any light on encumbrance rules in this glorious new 4th edition?

All I could find was in the PHB stating that Heavy Load (greater that 10xStr) means that you are slowed.

Is there any other effect - maybe on your to-hit or AC or movement speed or skills?

Wednesday, December 14, 2011

Gobble, Gobble, Goblin Christmas Treasure!

As the Party seethes at the unresolved judgment against the crooked magical vendor Rhold, they take solace in dividing up their spoils from their misadventure…

+4 Vicious Backbiter from Rhold. (65,000gp)
(6,500gp to have CURSE removed!)

200gp from Eyulf.

30,000gp from the tribe chieftainness Unreeka.
Ring of Free Movement from the tribe chieftainess Unreeka. (25,000gp)

Frost spear +3 from the tribe chieftain Dovmont. (17,000gp)
Razor Scale armour +3 from the tribe chieftain Dovmont. (13,000gp)
Crown of command from the tribe chieftain Dovmont. (65,000gp)

Short sword of Wounding +3 from the tribe sub chieftain Grundel. (21,000gp)
Dwarven chainmail +2 from the tribe sub chieftain Grundel. (2,600gp)

Rod of first blood +3 from the tribe Hexer Brindor. (17,000gp)
Bloodthread cloth armour +2 from the tribe Hexer Brindor. (5,000gp)

Gauntlets of Destruction from the Bugbear strangler. (85,000gp)

8 x +1 Longbows from the Hobgoblin archers. 360gp each (2,880gp)
8 x +2 Flails from the Hobgoblin soldiers. 1,800gp each (14,400gp)
4 x +2 Morning stars from the Bugbear warriors. 1,800gp each (7,200gp)
5 x +2 Hide armour from the Bugbear warriors: 1,800gp each (9,000gp)

Total value: 372,780gp!

Monday, December 12, 2011

The real goblin war camp



The whole camp sits within a rough circle of woodland (Half movement).
The inner circle is an incomplete circle made from fifteen foot high stone menhirs.
Each menhir is spaced a couple of feet apart. Too small to squeeze through, but you could fire arrows through the gaps if it weren't for the rush matting strung between each of the stone blocks.
There are five fires burning outside the stone fort. The four big ones are surronded by tall wooden stakes, each one topped by a blackened skull. Most of them human.
Inside the fort are several crude wooden and thatched huts.
There is also an unlit fire.
The strange building in the northern part of the map looks like a huge termite nest. It's well over twenty feet tall, but has only one hacked out doorway.

Green dots are Goblin soldiers.
Cyan dots are Hobgoblin archers.
Magenta dots are the party.

Three stooges

The dark haired Eyulf smiles as he sips the red wine in front of him.
“Do you think those three adventurers will give Dovmont much trouble?”
The hunch-backed and grey Rhold bares his yellow teeth in response. “Unlikely. There were only three of them with no magical support. Their only healer is a Paladin and I hobbled him with that cursed sword!”
Staring through his crystal glass into the roaring fire of the living room, Eyulf falls silent for a moment. “This little wheeze of yours has served us well for the last few years. Tricking small groups of idiot adventures into facing a much larger force than they had prepared for, having them killed and taking their stuff but…”
Rhold smiles again. “What’s wrong old friend? Do you have one of your ‘bad feelings’? Don’t worry. Not one adventurer has returned in all the years we’ve been doing this. Dovmont’s Redshirt clan has never failed us. ”
Eyulf’s smile slips now though. “But these three were part of a larger group. A group that was able to kill that sea serpent. What will we do if they get help? What will we do if they return?”
Rhold’s smile falters a little. “They will not survive, but even if they do, we have my guards, my magic and your knives. Trust me, we’ll be fine.”

Monday, November 28, 2011

Deliver us from Egil

Whilst nursing their injuries and recounting the more and more exaggerated stories of the sea monster they’d killed, the Party find themselves in a temporary calm.
Those that knew Egil, feel a deeper understanding of their stoic ex-kinsman.
They all want to be gone from this freezing, barren place; Egil’s homeland, but they are forced to wait until they hear more news about the sea monsters driving away all the herring.
Ghanash however finds himself fascinated by the hardship these humans endure and yet complain little, if at all. The Humans he had known up until this point, even the ‘heroic’ ones seem to whine about most everything.
Dokan wastes no time in discovering the local vendor of magical trinkets. He is invited by the grey and hunched Roald to come by his shoppe the next morning.
The local Lord is also entertaining one of the neighboring nobles: Vidar. A large and bearded blond man, dressed entirely in black. He’s well into his middle-years but he still stands tall and broad.
Rodha-an is content to drink and eat the free food supplied by the grateful locals. He does win the confidence of the Innkeeper though. Linnea likes a man with a good appetite, and it seems to her that the Shaman could do with putting on a few pounds.
Indigo is absent a lot of the time. He has discovered the library of the town leaders and spends his free time buried in the ancient tomes.
Vogir however seems to literarily have disappeared. No-one’s seen him in days.

Wednesday, November 9, 2011

Halfway there

He had killed a Sea-serpent.
A Sea-serpent!
Although not a ‘real’ dragon, it was close enough to temporarily sate his hatred of the blue dragon despot.
His companions had been useful in deflecting the creature’s attention away from him, but his own growing skills and abilities were such to give him confidence for the battle that was destined to come.
That mysterious floating woman would have to be dealt with first though...

Thursday, November 3, 2011

All of the treasure from the Vedics...

Listed below is ALL the magical treasure from my last adventure.
Some of it may have been taken by some of you already.
Please have a look through and list all the items you've already taken or want...
Everything left behind automatically defaults to Vogir.
;)

Armour and shields…

Chainmail +3 Formidable Lvl: 14 21,000gp. Taken by Orestes
Black Iron armour +3 (Scale) Lvl: 14 21,000gp Taken by Ghanash
Battle forged plate mail +3 Lvl: 15 (25,000) Taken by Dokan
Stoneskin robes +3 Lvl: 13 (17,000)

Bashing shield (Daily… Lvl: 5 1,000gp Taken by Ghanash

Weapons…

Poisoned Longsword +3 Lvl: 15 25,000gp Taken by Orestes
Battle-axe +3 (Frightful) Lvl: 12 (13,000) Taken by Ghanash
Shortsword +2 Berserkery 5,000gp Taken by Orestes
2 x Maces of Aftershock +1 Lvl: 2 520gp

A Crossbow +2 of Thundering. 3,400gp Taken by Dokan
22 x Spider (Crossbow) Bolts +1 Lvl: 3 (30each)

Neck slot items…

Frostwolf pelt +2 Lvl: 9 4,200gp Argued over by Indigo and Rudha-an
Cloak of Resistance +1 Lvl: 2 520gp

Waist slot items…

Iron skin belt Lvl: 15 (25,000)
Belt of Giant strength Lvl: 15 25,000gp. Argued over by Dokan and Ghanash

Feet slot items…

Dwarven greaves Lvl: 7 (2,600)

Hand slot items…

Holy gauntlets Lvl: 8 (3,400) Taken by Dokan

Head slot items…

Helm of battle Lvl: 9 (4,200)

Totems…

Pure spirit totem +3 Lvl: 15 25,000gp Taken by Rudha-an

Finger slot items…

Ring of the Dragonborn Emperor Lvl:15 25,000gp Argued over by Ghanash and Idigo

Potions…

5 x Potion of Alchemists fire: lvl: 6 75gp 1 taken by Dokan
20 x Potion of Alchemist’s acid Lvl: 6 75gp 4 taken by Dokan
13 x Potion of healing Lvl: 2 50gp 2 taken by Dokan
5 x Potion of vitality Lvl: 15 1000gp 1 taken by Dokan

Scrolls…

Scroll of Water breathing Lvl: 8 680gp
Scroll of Knock Lvl: 4 175gp
Scroll of Raise dead Lvl: 8 680gp
Scroll of Cure disease Lvl: 6 360gp
1 taken by Dokan
Scroll of Hallucinatory creature Lvl: 8 2,600gp 1 taken by Dokan
Scroll of Magic circle Lvl: 5 250gp

Wondrous items…

Battle standard of might Lvl: 4 840gp Taken by Dokan
Darkskull Lvl: 9 4,200gp Taken by Dokan
AND... The Shield brooch of Robot command!