Certain inequities will always appear when we rely on one or two people to run games as DMs, while most everyone else either run a 1 session game or else don't run one at all.
I'm thinking of magic split among the party in particular, but it also applies to how the story flows.
So, how about we try to get everyone to DM?
Of course there will be issues:
- a player has deadlines (PhD!)
- DMing sessions aren't the same length
- players might not feel they are able
I think the 1st can be handled by shifting the order around - up to a point.
The 2nd can be handled by counting sessions instead of DMing turns
And the 3rd, well - drop down the list till you pick up experience then use a pre-made dungeon if you are still not confident.
I think this will also have the benefit of resulting in a more diverse and fun game for us all.
Comments? Other issues?