As Vogir and Orestes wrestle manically over whether Sibylle should live or die, she quickly realises her peril. Far from being the valiant heroes she had expected them to be, her would be saviours appear to be worse than her captors. Yes, they had kidnapped her, but they were only going to send her to her mother - they would not have even entertained the thought of murdering her in cold blood!
Bellowing with a mixture of fear and rage Sibylle belches forth a large electrical storm cloud that erupts in the middle of the party, sending them reeling for cover. Seeing that the way is clear, and sensing that the Black Cloaks enchantments had faded with them, she barrels through through the open door, screeches through the room containing the Black Cloak corpses and smashes her way through the wall to freedom.
Recovering quickly, the party follow her. The monk leaps through the new hole in the wall, landing softly as a feather, whilst the others charge down the stairs as quickly as they can.
Arriving outside, they all look up but Sibylle is already a receding speck in the sky, flying not towards Thereanthor's capital - but towards her adoptive home of Fewham.
Realising that their prize has gone - and with it all chance of reward money - the party set about exploring the Black Cloaks tower in search of anything they can find that will make this misadventure more worthwhile.
You may each have one level 16 item of your choosing (unless, and I'll take this under advisement, level 16 is deemed too high - please let us know in the comments below).
Here ends the adventure to save Sibylle and thereby encourage Fewham to join the anti-Theranthor resistance. Instead, Fewham remains isolated from the Theranthor's rule, but also treats any of you as hostile. You should be so proud of yourselves...